A free online dice roller for the projector. Roll 1 to 6 dice of one kind, from d4 to d20, and read the faces and the total from across the room.
Press Roll to roll the dice
Press Space or R to roll. Every face has an equal chance on every roll.
To use the dice roller above, choose how many dice and which kind, press Roll or the Space bar, and read the faces and the total from across the room. At Chalkbox, we build free classroom tools, and this one runs in the browser with no account and nothing to install.
Take two six-sided dice as an example, written 2d6. If they land on 3 and 5, the line under the dice reads "Total: 8", and "Last rolls" adds the line "2d6: 3 + 5 = 8". Six-sided dice show dots (pips) like real dice.
The other kinds show the number on each die, with a small label such as "d20" in the corner. "Last rolls" keeps the 10 most recent rolls, and "Clear list" empties it between games. The list is gone once the page is closed, so copy down any roll you need before you close the tab.
The Space bar and the R key only roll when the cursor is not in a box or on a button. With the computer's "reduce motion" setting on, the dice land at once with no shaking.
The roller remembers the number and kind of dice in this browser. Nothing is sent to a server.
The right kind of dice depends on how many outcomes your activity needs. Every face has an equal chance on every roll, so a die with N sides gives each face a 1-in-N chance.
| Kind | Sides | Chance of each face | Idea for class |
|---|---|---|---|
| d4 | 4 | 1 in 4 | Pick one of four groups or four stations |
| d6 | 6 | 1 in 6 | Board-style games and turn order |
| d8 | 8 | 1 in 8 | Pick one of eight review topics |
| d10 | 10 | 1 in 10 | Pick from a list of 10 spelling words |
| d12 | 12 | 1 in 12 | Pick one of 12 vocabulary cards |
| d20 | 20 | 1 in 20 | Pick one of 20 numbered questions |
A few ways to put each kind to work:
The total range grows with the number of dice. Six d6 give totals from 6 (six 1s) to 36 (six 6s), and six d20 give totals from 6 to 120 (6 × 20).
The dice roller adds chance to a team review game by deciding either how many points a question is worth or which question a team answers. Pick one use per game and announce it before the first roll.
The dice roller does not keep score, so keep points on the classroom scoreboard in a second browser tab. For rounds where teams race to answer first, open the classroom buzzer in a third tab. To build a board of questions by category and point value, use the review game board maker.
"Last rolls" lists the 10 most recent rolls, e.g. "2d6: 3 + 5 = 8". If a team says it rolled an 11, point to the line on the screen and move on. Press "Clear list" at the start of each game so old rolls do not mix with new ones.
If you still need teams, the team name generator gives each group a name before the first roll. More game formats are on the classroom games page.
Two six-sided dice give totals from 2 to 12, and 7 is the most likely total because 6 of the 36 equally likely results add up to 7. Each die has 6 faces, so two dice have 6 × 6 = 36 ordered results. "Ordered" means a 1 on the first die and a 6 on the second counts as a different result from a 6 then a 1.
| Total | Ways | Ordered pairs (first die + second die) | Chance |
|---|---|---|---|
| 2 | 1 | 1+1 | 1 in 36 |
| 3 | 2 | 1+2, 2+1 | 2 in 36 |
| 4 | 3 | 1+3, 2+2, 3+1 | 3 in 36 |
| 5 | 4 | 1+4, 2+3, 3+2, 4+1 | 4 in 36 |
| 6 | 5 | 1+5, 2+4, 3+3, 4+2, 5+1 | 5 in 36 |
| 7 | 6 | 1+6, 2+5, 3+4, 4+3, 5+2, 6+1 | 6 in 36 |
| 8 | 5 | 2+6, 3+5, 4+4, 5+3, 6+2 | 5 in 36 |
| 9 | 4 | 3+6, 4+5, 5+4, 6+3 | 4 in 36 |
| 10 | 3 | 4+6, 5+5, 6+4 | 3 in 36 |
| 11 | 2 | 5+6, 6+5 | 2 in 36 |
| 12 | 1 | 6+6 | 1 in 36 |
Add the Ways column to check the table: 1 + 2 + 3 + 4 + 5 + 6 + 5 + 4 + 3 + 2 + 1 = 36. Students can build this table themselves by listing every pair before they look at the answer.
Seven comes up most because every number on the first die has a partner on the second die that makes 7: 1 and 6, 2 and 5, 3 and 4, and so on up to 6 and 1. A total of 2 needs a 1 on the first die, and a total of 12 needs a 6 on the first die, so each has only one pair.
A tally experiment lets students compare real rolls with the 6-in-36 chance of a 7.
The counts may not match the table exactly, because each roll is random. Ask students why their 7 column landed above or below 12, and whether 2 and 12 came up least. For a one-die version, roll a single d6 60 times: each face has a 1-in-6 chance, so 60 ÷ 6 = 10 of each face is the expected count.
Every face has an equal chance on every roll of the dice roller, so there is no bias toward any face. The dice roller picks each face with the browser's built-in cryptographic random number generator.
A few of the values that generator can produce would make some faces slightly more likely. The roller throws those values away, so each face of a d4, d6, d8, d10, d12 or d20 keeps the same chance.
The same equal chance holds on every roll, which makes a useful class discussion. A 6 on the last roll does not make a 6 more or less likely on the next roll. If students think a number is "due", the tally experiment above lets them test that idea with their own counts.
The dice roller rolls 1 to 6 dice of one kind and shows the faces and the total, and it does not add modifiers, mix kinds in one roll, keep score or play sound. Each gap has a simple fix:
To start, set the number and kind of dice, press Fullscreen and press Roll on the dice roller above.
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Yes. Every face has an equal chance on every roll. The dice roller uses the browser's built-in cryptographic random number generator and throws away the few values that would make some faces slightly more likely, so there is no bias toward any face.
Set "Number of dice" to 2 and press Roll, the Space bar or the R key. The roller starts at 2 dice, so on a first visit you can press Roll right away. The line under the dice shows "Total:" and the sum, and both dice are always the same kind.
Seven is the most likely total with two six-sided dice. Two dice have 36 equally likely ordered results, and 6 of them add up to 7, a 6-in-36 chance. A total of 2 or 12 can each happen only 1 way, a 1-in-36 chance.
Yes. Choose d20 under "Kind of dice", and each number from 1 to 20 has a 1-in-20 chance on every roll. A d20 shows the number with a small "d20" label in the corner. You can roll up to 6 of them at once.
Yes. The dice roller is free, needs no account and has nothing to install. It runs in the browser, remembers your number and kind of dice in that browser, and sends nothing to a server.